Large City: Tmēshviptād Ji̊ Qi̊v

Tmēshviptād Ji̊ Qi̊v

Tmēshviptād Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceNijhobbub Region
RegionEkyetttt Däsh Basin
Founded1230
Community LeaderLord Joan
Area115 km2 (46 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation788 m (2585 ft)
Average Yearly Precipitation296 cm/y (116 in/y)
Population26963
Population Density234 people per km2 (586 people per mi2)
Town AuraTruename Magic
Naming
Native nameTmēshviptād Ji̊ Qi̊v
PronunciationTmēsh /ˈviptəˑd/
Direct Translation[lion] [rabbit]
Translation[Not Yet Translated]

Tmēshviptād Ji̊ Qi̊v (Tmēsh /ˈviptəˑd/ [lion] [rabbit]) is a subtropical Large City located in the Nijhobbub Region of the Tetburland.

The name Tmēshviptād Ji̊ Qi̊v is derived from the Sylvin language, as Tmēshviptād Ji̊ Qi̊v was founded by Zlkdsí, who was culturaly Tauran.

Climate

Tmēshviptād Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Tmēshviptād Ji̊ Qi̊v receives an average of 296 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. Tmēshviptād Ji̊ Qi̊v covers an area of nearly 115 km2 (46 mi2), and an average elevation of 788 m (2585 ft) above sea level.

Overview

Tmēshviptād Ji̊ Qi̊v was founded durring the early 13th century in spring of the year 1230, by Zlkdsí. The establishment of Tmēshviptād Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Tmēshviptād Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Tmēshviptād Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Tmēshviptād Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tmēshviptād Ji̊ Qi̊v is buildings folow an organic layout of restrictive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The city's millitarily questionable fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Tmēshviptād Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Tmēshviptād Ji̊ Qi̊v’s streets.

Civic Infrastructure

Tmēshviptād Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tmēshviptād Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tmēshviptād Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmēshviptād Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmēshviptād Ji̊ Qi̊v's parks.

Tmēshviptād Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmēshviptād Ji̊ Qi̊v.

Tmēshviptād Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tmēshviptād Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tmēshviptād Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tmēshviptād Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tmēshviptād Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmēshviptād Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmēshviptād Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmēshviptād Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tmēshviptād Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.

Tmēshviptād Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tmēshviptād Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Tmēshviptād Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tmēshviptād Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tmēshviptād Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tmēshviptād Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmēshviptād Ji̊ Qi̊v's natural decorations nor waterways.

Tmēshviptād Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tmēshviptād Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tmēshviptād Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tmēshviptād Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is long in Tmēshviptād Ji̊ Qi̊v.

The Marble Snake near Tmēshviptād Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Tmēshviptād Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Elven High Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 53
  • Farmers: 81
  • Farm Laborer: 128
  • Hunters: 86
  • Milk Maids: 70
  • Ranchers: 34
  • Ranch Hands: 75
  • Shepherds: 72
    • Farmland: 109200 m2
    • Cattle and Similar Creatures: 6740
    • Poultry: 80889
    • Swine: 5392
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2696

Craftsmen

  • Arms and Toolmakers: 58
  • Blacksmiths: 62
  • Bookbinders: 32
  • Buckle-makers: 36
  • Cabinetmakers: 59
  • Candlemakers: 92
  • Carpenters: 85
  • Clothmakers: 67
  • Coach and Harness Makers: 28
  • Coopers: 70
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 26
  • Cutlers: 23
  • Fabricworkers: 67
  • Farrier: 154
  • Furriers: 17
  • Glassworkers: 103
  • Gunsmiths: 55
  • Harness-Makers: 26
  • Hatters: 48
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 74
  • Locksmiths: 26
  • Matchstick makers: 44
  • Musical Instrument Makers: 38
  • Painters, Structures and Fixtures: 34
  • Paper Workers: 40
  • Plasterers: 35
  • Pursemakers: 46
  • Roofers: 28
  • Ropemakers: 27
  • Rugmakers: 24
  • Saddlers: 49
  • Scabbardmakers: 59
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 98
  • Tailors: 154
  • Tanners: 33
  • Upholsterers: 37
  • Watchmakers: 33
  • Weavers: 77
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 42
  • Butchers: 62
  • Chandlers: 70
  • Chicken Butchers: 75
  • Entrepreneurs: 27
  • Fine Clothiers: 72
  • Fishmongers: 69
  • Florists: 16
  • Potion Sellers: 46
  • Resellers: 112
  • Spice Merchants: 37
  • Wine-sellers: 53
  • Wheelwright: 40
  • Woodsellers: 25

Service workers

  • Bakers: 128
  • Barbers: 154
  • Coachmen: 39
  • Cooks: 112
  • Doctors: 56
  • Gamekeepers: 40
  • Grooms: 23
  • Hairdressers: 92
  • Healers: 75
  • Housekeepers: 74
  • Housemaids: 134
  • House Stewards: 74
  • Inns: 25
  • Laundry maids: 49
  • Maidservants: 96
  • Nursery Maids: 50
  • Pastrycooks: 81
  • Restaurateur: 122
  • Tavern Keepers: 103

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 55
  • In-Town Couriers: 65
  • Long Haul Couriers: 62
  • Dockyard Workers: 56
  • Gas Workers: 13
  • Hay Merchants: 21
  • Leech Collectors: 71
  • Millers: 64
  • Miners: 62
  • Oilmen and Polishers: 44
  • Postmen: 59
  • Pure Finder: 35
  • Skinners: 77
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 103
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 35
  • Alchemist: 39
  • Clerk: 56
  • Dentists: 26
  • Educators: 71
  • Engineers: 38
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 28
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 38
  • Civil Clerks: 61
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 65
  • Fixers: 32
  • Kami Clerk: 55
  • Landlords: 54
  • Lawyers: 33
  • Legend Keepers: 45
  • Militia Officers: 245
  • Monks, Monastic: 86
  • Monks, Civic: 89
  • Historian, Oral: 61
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 61
  • Priests: 112
  • Rangers: 35
  • Rat Catchers: 40
  • Scholars: 45
  • Spiritualist: 51
  • Slayers: 15
  • Storytellers: 98
  • Military Officers: 99

Cottage Industries

  • Brewers: 72
  • Comfort Services: 92
  • Enchanters: 30
  • Herbalists: 29
  • Jaminators: 86
  • Needleworkers: 81
  • Potters: 43
  • Preserve Makers: 74
  • Quilters: 40
  • Seamsters: 149
  • Spinners: 79
  • Tinker: 30
  • Weaver: 70

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 41
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 28
  • Inlayers: 26
  • Musicians: 81
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 23
  • Wood Carvers: 86
  • Writers: 92

Produce Industries

  • Butter Churners: 84
  • Canners: 79
  • Cheesmakers: 92
  • Ice Merchants: 12
  • Millers: 58
  • Picklers: 43
  • Smokers: 34
  • Stockmakers: 29
  • Tobacconists: 42
  • Tallowmakers: 61

10111 of Tmēshviptād Ji̊ Qi̊v's population work within a Foundational Occupation.

16044 of Tmēshviptād Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 808 (3%) are noncontributers.

Points of Interest

Tmēshviptād Ji̊ Qi̊v produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Tmēshviptād Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. A small order of knights was founded in 's honor, and bears his name to this day.

History